Contents
RED+ guide
Editor
Where the RED+ commands are, shortcuts, preferences, viewports, mods, saving, packfiles and opening levels from other editors.
- RED+ commands and where they areEvery command RED+ adds, the menu, dialog or panel it is in, and the page that explains it.
- Keyboard shortcutsGive a key to commands in RED's menus, move RED's built-in viewport keys, and the keys the editor starts with.
- PreferencesThe RED+ and Keybindings categories in RED's Preferences dialog, what each setting does and when it takes effect.
- Viewports and renderingHow RED+ draws the viewports: the renderer, 32-bit colour, the view mode a level opens in, the sky, gas regions, and what matches the game.
- Select ObjectsHow Select Objects lists hidden objects, unhides the ones you pick, and names each object.
- ModsRun the editor with a mod from the game's mods folder, switch mods with File > Mod (RF+), and what RED says when a level was saved with another mod.
- Saving levelsWhat RED+ writes when you save, how Save, Save As and autosave protect the level and check it, the file dialog, and group files.
- Create Level PackfileWhat RED+ packs into a level's .vpp beyond RED, where it looks for each custom sound, and every line the log window shows.
- Opening levels from other editorsWhich game plays the levels RED+ saves, what other editors keep of RED+'s settings, and what happens when RED+ opens a level from Alpine Faction's editor, an older RED+ build or RED.