Contents
Keyboard shortcuts
RED+ lets you change the editor's keys. You can give a key to the commands in RED's menus, the RED+ commands placed there included. You can also move the keys RED builds into the viewports, such as Space for building geometry.
Where to find it
- opens the Keyboard Shortcuts window.
- opens the same window.
- shows the same list under Keybindings, the last entry in the category list. See Preferences.
The list
The list has two columns, Command and Shortcut.
- Each menu command is named by its menu path, for example
File > SaveorLevel > Relight Changed Lights (RF+). - RED's built-in viewport keys come after the menu commands. RED+ can move these. RED has others that RED+ does not list.
- A command without a key shows
(none).
Assign a key
- Select a command in the list.
- Click Assign.... The line under the buttons says
Press the key combination now (Esc cancels). - Press the key, on its own or with Ctrl, Shift or Alt.
The line under the buttons confirms the new key. Esc cancels instead.
If another entry in the list already has that key, RED+ does not assign it. The line names the command that has it: clear that one first.
New keys work as soon as you click OK in the Keyboard Shortcuts window, or on the Keybindings page as soon as you assign them. You do not need to restart the editor.
Clear, Reset All, OK and Cancel
- Clear sets the selected entry to
(none)until you close the editor. At the next start it has its default key again. - Reset All puts every command and built-in key back to the editor's defaults.
- In the Keyboard Shortcuts window, OK keeps your changes. Cancel throws away every change since the window opened, Reset All included.
- On the Keybindings page in Preferences, each change is saved as you make it. Cancelling the Preferences dialog does not undo it.
Built-in viewport keys
Built-in keys are keys RED handles inside the viewports. They are in no menu. When you move one, your new key sends RED the original key. Give a moved key no Ctrl, Shift or Alt unless the original uses the same ones. The original key keeps working too.
| Built-in key | Default key |
|---|---|
| Build geometry | Space |
| Move forward | A |
| Move backward | Z |
| Move up (keypad +) | Keypad + |
| Move down (Enter) | Enter |
| Jump to origin (0,0,0) | Home |
| Viewport control (keypad 1) to Viewport control (keypad 9) | Keypad 1 to Keypad 9 |
| Brush mode | Shift+B |
| Vertex mode | Shift+V |
| Group mode | Shift+G |
| Face mode | Shift+F |
| Texture mode | Shift+T |
Keys the editor starts with
These keys are in the editor's key table. For a menu command, the Shortcut column shows its key from this table.
| Key | Command |
|---|---|
| Ctrl+N, Ctrl+O, Ctrl+S | File > New, File > Open..., File > Save |
| F7, F8 | File > Play Level, File > Play Level from Camera |
| Ctrl+Shift+S | File > Create Level Packfile |
| Ctrl+Z or Alt+Backspace | Edit > Undo |
| Ctrl+Y | Edit > Redo |
| Ctrl+X or Shift+Delete | Edit > Cut |
| Ctrl+C or Ctrl+Insert | Edit > Copy |
| Ctrl+V or Shift+Insert | Edit > Paste |
| Ctrl+M | Edit > Morph |
| Ctrl+P | Edit > Properties... |
| Ctrl+Shift+L | Level > Calculate Maps and Light |
| F1 | Help > Wiki - Editing Main Page |
| Tab | Maximises the viewport, or restores it. In no menu. |
| F9, F10 | The Play in multi and Play in multi (camera) buttons. In no menu. |
| F6, Shift+F6 | Next pane, previous pane. In no menu. |
The table also holds Ctrl+K and Ctrl+U, which run commands that are in no menu.
Where your keys work
RED+ reads your keys while a viewport has keyboard focus. It never takes a key you type into a text box or a drop-down list.
Where bindings are stored
RED+ saves your keys in redplus.ini in the RED+ folder, in the [shortcuts] section. A key you have not changed, or have cleared, is left empty there, so it follows the editor's default. If you delete the [shortcuts] section, every key is back at its default the next time RED+ starts.
Good to know
- The Shortcut column shows one key per command. Where the key table has two keys for one command, the list shows the first:
Edit > Undoshows Alt+Backspace andEdit > Cutshows Shift+Delete, while their menus show Ctrl+Z and Ctrl+X. - Some keys shown in RED's menus are not in the key table: L beside Calculate Lightmaps, Shift+L beside Calculate Lighting, Del beside Delete, and U, I, W, Shift+W and H in the Tools menu. Their commands show
(none), and the check for keys already in use does not know these keys. Look at the menus before you assign one of them. - The check also does not know the keys of commands that are in no menu: Tab, F6, Shift+F6, F9, F10, Ctrl+K and Ctrl+U.
- Keys without a name of their own, such as the keypad keys, show as a number code in the Shortcut column.
- For every RED+ command and where it is, see RED+ commands and where they are.