Skip to content
RED+
Contents

Lighting

Caustics

Caustics are the moving pattern of light that water throws onto the walls and floor around it. The Caustics (RED+) group in Room Effect Properties stores caustics settings for one pool: whether it casts them, how strong they are, their colour and how far they reach.

Where to find it

The Caustics (RED+) group at the bottom of Room Effect Properties, under Liquid Glow (RED+). It is greyed out unless the Room Effect is a liquid one.

How to use it

  1. Select the Room Effect in the room with the water and open Room Effect Properties.
  2. In Caustics (RED+), change the settings you need.
  3. Click OK. Cancel leaves the settings as they were.
  4. Save the level.

Settings

ControlValuesDefaultWhat it stores
Cast Causticsticked or clearedtickedWhether the pool casts caustics
Strength0 to 400 %100How strong its caustics are, as a percentage of normal
Tinta colour, or autoautoThe colour of its caustics
Range0 to 200 units0How far past the water its caustics reach, in world units
  • Strength and Range take whole numbers only.
  • Strength left blank means 100. Anything over 400 counts as 400.
  • Range 0, which the dialog calls global, means the pool has no range of its own. A blank field means 0. Anything over 200 counts as 200.
  • Click the Tint swatch to pick a colour. Auto clears it, the swatch reads "auto", and the caustics take the water's own colour.

What it does

RED+ saves the settings with the level and shows them again when you next open the dialog.

  • The editor viewports do not draw caustics.
  • The lighting bake does not use these settings, so they add nothing to the lightmap.
  • Alpine Faction 1.4 does not draw caustics. The level still loads there, and Alpine Faction skips these settings.

Good to know

  • A pool left at the defaults stores nothing in the level.
  • Whether the group is greyed is decided when the dialog opens. After you change Effect Type, click OK and open the dialog again.
  • The liquid surface itself is drawn fullbright by the game, and no level setting changes that.
  • To light a room from its liquid in the bake, use Liquid Glow (RED+) in the same dialog. See Glowing liquids.