Contents
Select Objects
Select Objects lists the objects in the level so you can pick them by name or UID. In RED+ it lists hidden objects too, and unhides the ones you pick so you can see them.
Where to find it
Hidden objects
- Objects you have hidden in the editor are listed, with
[hidden]at the end of the row. - The counts beside each type under Show In List include hidden objects, so they match the rows.
- When you click OK, each hidden object you picked is unhidden, the way unhides it. A hidden light is switched back on.
- Jump To and View From close the window the same way as OK, so they unhide what you picked too.
The RED+ log (logs\RedPlusEditor.log in the RED+ folder) has a line containing so the selection can be seen for each object unhidden this way, with its UID.
How to use it
- Open .
- Under Show In List, tick the object types to list. Check All and Uncheck All set every type at once.
- Under Sort:, choose By name or By UID. Tick Group by type to list each type under its own heading.
- Click a row to pick it. Drag, or use Ctrl+click or Shift+click, to pick more. Select All and Invert Selection work on the rows shown.
- Click OK. The objects you picked replace the current selection.
To move the camera of the active viewport instead:
- Jump To puts the camera five units behind the object in the topmost picked row, facing the way the camera already faces.
- View From puts the camera at the object in the topmost picked row, facing the way the object faces.
How objects are named
Each row reads Class : Script name (UID).
- When the script name is the same as the class name, it is shown once. A Sun reads
Sun (12), notSun : Sun (12). - An object without a script name reads
Class (UID). - An object without a class name shows its object type in place of the class.
Good to know
- Show In List, Sort: and Group by type keep their settings until you close the editor, whether you left the window with OK or Cancel.
- The type headings of Group by type are in bold and cannot be picked.
- opens the same list as Show/Hide Objects, with a tick box on each row. There, a hidden object is an unticked row, without a
[hidden]tag. - To Mesh Object turns the picked clutter and entities into mesh objects. It is available only when every picked row is clutter or an entity.