Contents
Fit Texture to Face
Fit Texture to Face sets the selected faces' texture mapping so the texture repeats exactly the number of times you give, in U and in V. With 1 and 1, one whole texture covers the face.
Where to find it
The Fit Texture to Face... button at the bottom of the Texture Mode panel.
How to use it
- Switch to Texture mode (Shift+T).
- Select the faces: click one, and Ctrl+click the others.
- Click Fit Texture to Face....
- In the Fit Texture to Face window, type U repeats: and V repeats:. Both start at 1.
- Leave Fit each face separately ticked to fit each face on its own. Clear it to fit the selected faces as one.
- Click Fit. Cancel changes nothing.
(Ctrl+Z) undoes the whole fit in one step.
What it does
- It keeps each face's current mapping and only resizes and moves it on the texture. On each face, the lowest U and V become 0 and the highest become the repeat counts you typed.
- U and V are fitted separately, so the texture stretches when the counts do not match the shape of the face's mapping.
- It does not project the texture again: a flipped mapping stays flipped. To change the projection, use Apply Map first, as the window says.
- On a face whose mapping is not a rectangle, the rectangle around it is fitted, so part of the texture falls outside the face.
- With Fit each face separately cleared, RED+ fits the range that all the selected faces' coordinates cover together. Faces whose mapping already runs on from one to the next keep running on.
- Repeat counts can have decimals, from 0.001 to 1024.
- Only texture coordinates change. The texture, the face flags, the lightmap coordinates and the geometry stay as they are.
- The views show the result at once, and the level is marked as changed.
Messages
If any selected face is refused, no face changes.
| Message | What to do |
|---|---|
Select textured brush faces in Texture mode first. | Switch to Texture mode and select the faces. |
Select at least one textured brush face in Texture mode. | Select one or more faces. |
A selected face has no texture. Apply a texture first. | Give the face a texture, or leave it out of the selection. |
A selected face has a collapsed UV mapping. Use Apply Map on it first. | Map that face with Apply Map, then fit again. |
A selected face has invalid UV coordinates. Apply a new map first. | Map that face with Apply Map, then fit again. |
Enter a repeat count from 0.001 to 1024. Use 1 for one full texture. | Type a number in that range. |
Good to know
- If the faces already fit, nothing changes and no undo step is made.
- RED+ does not scroll a face with a texture mover in the editor. The face keeps the coordinates you set, and the level saves those. The game scrolls it.
- To carry a texture on across several faces without seams, see Wrap Texture.